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Understanding Kids, Play, and Interactive Design: How to Create Games Children L

Description: Understanding Kids, Play, and Interactive Design by Mark Schlichting This book is a resource for game designers who are new and for those who want a better understanding of their craft. It is a result of over 30 years of designing games and interactive media for kids and figuring out the science and psychology behind that magic moment when a child playing a game starts laughing out loud or shouting with excitement. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other childrens designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The authors intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of childrens interactive media and game designers.Key FeaturesProvides practical detailing of how childrens developmental needs and capabilities translate to specific design elements of a piece of mediaServes as an invaluable reference for anyone who is designing interactive games for children (or adults)Detailed discussions of how children learn and how they playProvides lots of examples and design tips on how to design content that will be appealing and effective for various age rangesAccessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds Author Biography Mark Schlichting is a publisher, author, and digital pioneer of childrens multimedia and interactive design software. He is best known as the creator and subsequent Design and Art Director of BrØderbunds Living Books series, one of the first lines of childrens interactive book software on CD-ROM.[1] Schlichting was Design and Art Director for Living Books first interactive CD-ROM book adaptation, Mercer Mayers Just Grandma and Me, which was one of the first software titles accredited as a school textbook and used as a product demonstration by Apple CEO John Sculley Table of Contents ForewordIntroductionPart1: Sparking Interactive MagicChapter 1: The Power of PlayChapter 2: Creating Invitations to PlayChapter 3: Maintaining EngagementPart 2: Engaging the SensesChapter 4: Old Brains in a Modern WorldChapter 5: Seeing is Believing: Visual PerceptionChapter 6: Seeing is Believing: Art and AnimationChapter 7: The Magic of Audio: How We HearChapter 8: The Magic of Audio: Designing Soundscapes for KidsPart 3: Knowing Your AudienceChapter 9: How Kids LearnChapter 10: Ages and Stages: Why Kids Do What They DoChapter 11: Gender: Understanding the Play Patterns of Girls and BoysPart 4: Creating Digital PlaygroundsChapter 12: InterfaceChapter 13: The User RelationshipChapter 14: Characters, Avatars, and AgentsChapter 15: Supporting Play PatternsChapter 16: Community and Virtual WorldsPart 5: Enhancing the Design ProcessChapter 17: Predesign ConsiderationsChapter 18: The Design ProcessChapter 19: The Production ProcessChapter 20: Testing with KidsPart 6: Case StudiesChapter 21: Case Study: Club PenguinChapter 22: Case Study: Noodle WordsConclusionAfterwordAcknowledgmentsCreditsEndnotesBibliographyIndex Review "This book must be in every childrens interactive designers library. In fact, every interactive designer should read it...a few times." --Warren Buckleitner, Ph.D., Editor, Childrens Technology Review "TeachersWithApps has had the honor and privilege of working directly with Mark Schlichting on several projects. He brings a wealth of knowledge, insight, and passion to everything he touches. Every page of Marks new book brings another aha moment, and I thought I knew a bit about childrens digital space. This book is the bible and a must read for anyone involved in any area related to children, education, and technology." --Jayne Clare, Co-Founder, TeachersWithApps "Mark Schlichtings new book, Understanding Kids, Play, and Interactive Design, is a fantastic resource-the best Ive ever seen-for interactive designers and others who want to understand play and learning. Mark is a master creator of great interactive experiences. Hes dazzled us for decades with his really funny, endearing products. Now we can learn how he does it. Mark is thorough, precise, and incredibly generous to share his secrets of success. Dont miss this book if you want to create great games children will love. Its a classic that teachers and others should have." --Ann H. McCormick, Founder of The Learning Company and Co-Founder of Learning Circle Kids"Fortunately for us, Mark Schlichting has created this marvelous book. By understanding and thoughtfully explaining what children do in the Kingdom of Play, and how and why they do it, Mark has provided a wonderful resource to those of us who would create fresh, invigorating playthings." --Jesse Schell, CEO, Schell Games; Distinguished Professor of the Practice of Entertainment Technology, Carnegie Mellon University; author of The Art of Game Design: A Book of Lenses "Mark Schlichtings book, Understanding Kids, Play, and Interactive Design, is the magnum opus of a creative lifetime, full of usable details framed in engaging and visually captivating formats. His book pioneers the blend of ever present technology with culture-enhancing guidance for the next generation of play-savvy designers. Belongs on every kids play/game designers bedside table." --Stuart Brown, M.D., Founder and President, The National Institute for Play; author of Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul Review Quote "This book must be in every childrens interactive designers library. In fact, every interactive designer should read it...a few times." --Warren Buckleitner, Ph.D. , Editor, Childrens Technology Review "TeachersWithApps has had the honor and privilege of working directly with Mark Schlichting on several projects. He brings a wealth of knowledge, insight, and passion to everything he touches. Every page of Marks new book brings another aha moment, and I thought I knew a bit about childrens digital space. This book is the bible and a must read for anyone involved in any area related to children, education, and technology." --Jayne Clare , Co-Founder, TeachersWithApps "Mark Schlichtings new book, Understanding Kids, Play, and Interactive Design , is a fantastic resource-the best Ive ever seen-for interactive designers and others who want to understand play and learning. Mark is a master creator of great interactive experiences. Hes dazzled us for decades with his really funny, endearing products. Now we can learn how he does it. Mark is thorough, precise, and incredibly generous to share his secrets of success. Dont miss this book if you want to create great games children will love. Its a classic that teachers and others should have." --Ann H. McCormick , Founder of The Learning Company and Co-Founder of Learning Circle Kids "Fortunately for us, Mark Schlichting has created this marvelous book. By understanding and thoughtfully explaining what children do in the Kingdom of Play, and how and why they do it, Mark has provided a wonderful resource to those of us who would create fresh, invigorating playthings." --Jesse Schell , CEO, Schell Games; Distinguished Professor of the Practice of Entertainment Technology, Carnegie Mellon University; author of The Art of Game Design: A Book of Lenses "Mark Schlichtings book, Understanding Kids, Play, and Interactive Design , is the magnum opus of a creative lifetime, full of usable details framed in engaging and visually captivating formats. His book pioneers the blend of ever present technology with culture-enhancing guidance for the next generation of play-savvy designers. Belongs on every kids play/game designers bedside table." --Stuart Brown, M.D. , Founder and President, The National Institute for Play; author of Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul Details ISBN036707527X Author Mark Schlichting Publisher Taylor & Francis Ltd Year 2019 ISBN-10 036707527X ISBN-13 9780367075279 Format Hardcover Imprint CRC Press Subtitle How to Create Games Children Love Place of Publication London Country of Publication United Kingdom Illustrations 338 Halftones, color; 36 Halftones, black and white DEWEY 794.81083 Pages 388 Publication Date 2019-09-18 Language English UK Release Date 2019-09-18 AU Release Date 2019-09-18 NZ Release Date 2019-09-18 Alternative 9780367075255 Audience Tertiary & Higher Education We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! 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Understanding Kids, Play, and Interactive Design: How to Create Games Children L

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Restocking fee: No

Return shipping will be paid by: Buyer

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Item must be returned within: 30 Days

ISBN-13: 9780367075279

Book Title: Understanding Kids, Play, and Interactive Design

Number of Pages: 388 Pages

Language: English

Publication Name: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love

Publisher: Taylor & Francis Ltd

Publication Year: 2019

Subject: Computer Science

Item Height: 235 mm

Item Weight: 1148 g

Type: Textbook

Author: Mark Schlichting

Subject Area: Developmental Psychology

Item Width: 191 mm

Format: Hardcover

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