Description: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming languageāeven if you've never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: -Combine loops, variables, and flow control statements into real working programs -Choose the right data structures for the job, such as lists, dictionaries, and tuples -Add graphics and animation to your games with the pygame module -Handle keyboard and mouse input -Program simple artificial intelligence so you can play against the computer -Use cryptography to convert text messages into secret code -Debug your programs and find common errors As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3. Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame. Chapter 1: The Interactive Shell Chapter 2: Writing Programs Chapter 3: Guess the Number Chapter 4: Jokes Chapter 5: Dragon Realm Chapter 6: Using the Debugger Chapter 7: Designing Hangman with Flowcharts Chapter 8: Writing the Hangman Code Chapter 9: Extending Hangman Chapter 10: Tic-Tac-Toe Chapter 11: Bagels Chapter 12: Cartesian Coordinates Chapter 13: Sonar Treasure Hunt Chapter 14: Caesar Cipher Chapter 15: Reversi Chapter 16: AI Simulation Chapter 17: Using Pygame and Graphics Chapter 18: Animating Graphics Chapter 19: Collision Detection and Input Chapter 20: Sounds and Images Chapter 21: Dodger
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EAN: 9781593277956
UPC: 9781593277956
ISBN: 9781593277956
MPN: N/A
Brand: No Starch Press
Number of Pages: 376 Pages
Publication Name: Invent Your Own Computer Games with Python, 4th Edition
Language: English
Publisher: No Starch Press, Incorporated
Publication Year: 2016
Item Height: 0.8 in
Subject: Programming / Games, Video & Electronic, Programming Languages / Python
Type: Textbook
Item Weight: 22 Oz
Item Length: 9.2 in
Author: Al Sweigart
Subject Area: Computers, Games & Activities
Item Width: 7.1 in
Format: Trade Paperback