Description: Design Make Play for Equity, Inclusion, and Agency by Harouna Ba, Margaret Honey, Katherine McMillan Culp This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings. A follow-up to the popular book Design, Make, Play (2013), this volume combines new research, innovative case studies, and practical advice from the New York Hall of Science (NYSCI) to define and illustrate a vision for creative and immersive learning, focusing on STEM learning experiences that are truly equitable and inclusive, and that foster learners agency. Featuring contributions from program developers, facilitators, educators, exhibit designers, and researchers, the book provides real-world examples from informal and formal settings that fill the need for high-quality STEM learning opportunities that are accessible to all learners, including groups underrepresented in STEM education and careers. Chapters of the book describe strategies such as using narratives to make engineering learning more inclusive, engaging English language learners in digital design, focusing on whole-family learning, and introducing underserved students to computational thinking through an immersive computer game. This book offers both a challenge and a guide to all STEM educators in museums, science centers, and other informal and formal education settings who are seeking out ambitious and more equitable forms of engagement. With leading-edge research and practical advice, the book provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning. Author Biography Harouna Ba is Director of the Sara Lee Schupf Family Center for Play, Science, and Technology Learning at the New York Hall of Science (NYSCI), as well as a senior research scientist specializing in childrens STEM learning across formal and informal educational settings.Katherine McMillan Culp is Chief Learning Officer at the New York Hall of Science (NYSCI), where she oversees research, exhibition, and program development; educational and community outreach; and youth development programs.Margaret Honey is President and CEO of the New York Hall of Science (NYSCI) and leads the museums commitment to nurturing a generation of creative and collaborative problem solvers in STEM. Table of Contents Introduction: Design Make Play for Equity, Inclusion, and AgencyHarouna Ba, Katherine McMillan Culp, and Margaret HoneyPart I Designing for Visitors AgencyChapter 1 Designing for Agency in Informal STEM Learning EnvironmentsSusan M. LetourneauChapter 2 From Explaining to Engaging Visitors: Transforming the Facilitators Role Priya Mohabir, Dorothy Bennett, C. James Liu, and Daisy TetecatlChapter 3 Narratives, Empathy, and Engineering: Creating Inclusive Engineering ActivitiesSusan M. Letourneau, Dorothy Bennett, Amelia Merker, Satbir Multani, C. James Liu, Yessenia Argudo, and Dana SchlossChapter 4 Co-Designing Learning Dashboards for Informal Educators Elham Beheshti, Leilah Lyons, Aditi Mallavarapu, Wren Thompson, Betty Wallingford, and Stephen UzzoPart II Relinquishing Power and Authority in Informal Settings Chapter 5 Museum-Community Engagement to Support STEM LearningAndrés Henríquez and Marcia BuenoChapter 6 Big Data for Little Kids: Developing an Inclusive Program for Young Learners and Their Families C. James Liu, Kate Maschak, Delia Meza, Susan M. Letourneau, and Yessenia ArgudoChapter 7 Designing Maker Programs for Family Engagement David Wells, Susan M. Letourneau, and Samantha TumoloChapter 8 Innovation Institute: Follow the YouthDavid Wells, Elham Beheshti, and Danny KirkPart III Playing and Learning Across Settings Chapter 9 See, Touch, and Feel Math: Digital Design for English Language LearnersDorothy Bennett, Tara Chudoba, Xiomara Flowers, and Heidi SlouffmanChapter 10 Learning Physics through Embodied Play in a School SettingHarouna Ba, Christina OMalley, Yessenia Argudo, and Laycca UmerChapter 11 Integrating Computational Thinking Across the Elementary Curriculum: A Professional Development ApproachAnthony NegronChapter 12 The Pack: Playfully Embodying Computational and Systems ThinkingLeilah Lyons, Stephen Uzzo, Harouna Ba, and Wren Thompson Details ISBN1138572128 Author Katherine McMillan Culp Language English Year 2021 ISBN-10 1138572128 ISBN-13 9781138572126 Format Paperback Publisher Taylor & Francis Ltd Imprint Routledge Place of Publication London Country of Publication United Kingdom Pages 230 Publication Date 2021-08-17 AU Release Date 2021-08-17 NZ Release Date 2021-08-17 UK Release Date 2021-08-17 Subtitle The Evolving Landscape of Creative STEM Learning Edited by Katherine McMillan Culp Illustrations 8 Tables, black and white; 4 Line drawings, black and white; 33 Halftones, black and white; 37 Illustrations, black and white Alternative 9781138572119 DEWEY 507.1 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. 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ISBN-13: 9781138572126
Book Title: Design Make Play for Equity, Inclusion, and Agency
Item Height: 254 mm
Item Width: 178 mm
Author: Katherine Mcmillan Culp, Margaret Honey, Harouna Ba
Publication Name: Design Make Play for Equity, Inclusion, and Agency: the Evolving Landscape of Creative Stem Learning
Format: Paperback
Language: English
Publisher: Taylor & Francis Ltd
Subject: Self-Study, Technology, Science, Mathematics, Teaching
Publication Year: 2021
Type: Textbook
Item Weight: 572 g
Number of Pages: 230 Pages