Description: Creating Augmented and Virtual Realities by Erin Pangilinan, Steve Lukas, Vasanth Mohan In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, youll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, youll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications" Author Biography Lifelong artist, software engineer since age 13, business + non-profit ops since 18, founder of stealth tech startup, Human Augmented Reality Project (HARP) an intuitive data visualization + AI platform in Augmented Reality (AR) for researchers understanding degenerative brain disease, Alzheimers.Steve Lukas has been exploring the landscape of spatial computing in various roles from software design to venture capital & development relations with companies such as Qualcomm Ventures and Magic Leap. As a co-founder of Across Realities, he focused on advancing the XR industry by enabling shared digital realities spanning all platforms.Vasanth Mohan, Founder, FusedVR, VR Developer Nanodegree Course Developer Details ISBN1492044199 Author Vasanth Mohan Pages 300 Year 2019 ISBN-10 1492044199 ISBN-13 9781492044192 Format Paperback Subtitle Theory & Practice for Next-Generation Spatial Computing Place of Publication Sebastopol Country of Publication United States DEWEY 006.8 Publication Date 2019-04-23 Short Title Creating Augmented and Virtual Realities Language English Audience Professional and Scholarly UK Release Date 2019-04-23 AU Release Date 2019-04-23 NZ Release Date 2019-04-23 US Release Date 2019-04-23 Imprint OReilly Media Edited by Nina Rowe Birth 1955 Affiliation Retired Consultant in Genitourinary Medicine, formerly of NHS Newcastle and North Tyneside Community Health, Newcastle upon Tyne, UK Position Retired Consultant in Genitourinary Medicine Qualifications MD Publisher OReilly Media We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:123727911;
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ISBN-13: 9781492044192
Book Title: Creating Augmented and Virtual Realities
Item Height: 233 mm
Item Width: 178 mm
Author: Steve Lukas, Erin Pangilinan, Vasanth Mohan
Publication Name: Creating Augmented and Virtual Realities: Theory & Practice for Next-Generation Spatial Computing
Format: Paperback
Language: English
Publisher: O'reilly Media, Inc, USA
Subject: Computer Science
Publication Year: 2019
Type: Textbook
Number of Pages: 300 Pages