Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Coding Games: A3 Books In 1 -A Beginners Guide To Learn The Realms Of Coding In Games +Tips And Tricks To Master The Concepts Of CodISBN13:9781913842246ISBN10:191384224XAuthor:Matthews, Robert C. (Author)Description:The Complete 3 Books Series On Coding Gamesbook 1In This Book You'll Discover- How To Program A Vast Variety Of Different Game Genres - The Most Important Game Design Elements Crucial To Your Success - How To Use The Gosu Library To Make Games In Ruby - The Best Way To Ensure Your Rpg Maker Game Is Better Than The Rest - A Crash-Course In Unity To Kick Start Your Professional Careerthis Book Won't Just Teach You How To Code Rather, It'll Teach You The Ins And Outs Of Game Design So That You Can Make A Game That's Actually Fun And Entertaining, Rather Than Just A Classroom Project Book 2Learning How To Code Properly Sometimes Can Be Very Perplexing And Needlessly Complicated Or Even Worse, Boring Instead Of Actively Learning New Programs Or Exciting New Applications Of Your Code, You Are Forced To Go Through Hundreds Of Boring Texts, All Filled With Confusing Texts And Hopelessly Mysterious Symbols This Wasn't What You Expected Surely There Must Be A Better Way To Learn How To Program And Make Coding More Fun By Making The Whole Experience A Game In This Book Coding Games, We Will Show You What Coding Is, Its Fundamental Concepts, And How You Can Master The Basic Principles Of Coding Through Games Book 3This Book's Ideology Is Simple And Straight-Forward: Equip The User With The Most Important Concepts To Catapult Your Game Development Skills When Looking For A Good Book That Explains Game Programming, Readers Are Usually Bombarded With Information From The Author Without Any Context Often, Code Doesn't Make Sense, Hasn't Been Explained Properly, And The Concepts The Author Tries To Explain Are Unclear The Main Reason For This Is That Authors, When Writing Technical Books Such As This, Assume That The Reader Will Have The Context For Every Small Detail They Leave Out And Every Major Detail They Choose To Convey This Book Stays True To Its Purpose And Builds Upon The Content Discussed In The Previous Series Even Though Readers Coming To The Advanced Level Of Game Programming Should Be Confident In Their Intermediate And Basic Level Understanding Of The Topic, The Chapters' Content Is Careful Not To Leave Anything Ambiguous To The Reader In This Book You Will Learn- Start Up And Shut Down Sequences- Application Layers- How To Create Game Objects And Characters- How To Create Game Loops- How To Program Devices And User Interfaces- Sounds, Animations, And Much More Binding:Paperback, PaperbackPublisher:Greenwich Publishing LtdPublication Date:2020-12-10Weight:1.45 lbsDimensions:1'' H x 9.02'' L x 5.98'' WNumber of Pages:498Language:English
Price: 18.89 USD
Location: USA
End Time: 2024-10-22T04:40:21.000Z
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Author: Matthews, Robert C. (Author)
Book Title: Coding Games: A3 Books In 1 -A Beginners Guide To Learn The ...
Language: English
Format: Paperback
Publisher: Greenwich Publishing Ltd
Publication Year: 2020
Item Weight: 1.45 lbs