Description: This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures. An essential guide for teaching and learning computational art and design- exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
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Location: East Hanover, New Jersey
End Time: 2024-12-02T13:58:49.000Z
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EAN: 9780262542043
UPC: 9780262542043
ISBN: 9780262542043
MPN: N/A
Book Title: Code as Creative Medium: A Handbook for Computatio
Number of Pages: 280 Pages
Language: English
Publication Name: Code As Creative Medium : a Handbook for Computational Art and Design
Publisher: MIT Press
Subject: Computer Science, General, Digital, Teaching Methods & Materials / Science & Technology
Publication Year: 2021
Item Height: 0.6 in
Type: Textbook
Item Weight: 22.6 Oz
Subject Area: Art, Computers, Education
Author: Tega Brain, Golan Levin
Item Length: 10.4 in
Item Width: 7 in
Format: Trade Paperback