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1983 TSR Advanced Dungeons and Dragons EX1 Dungeonland Module Levels 9-12 (9072)

Description: 1983 TSR Advanced Dungeons and Dragons EX1 Dungeonland Module Levels 9-12 (9072). Shipped with USPS Media Mail. From Wikipedia: Dungeonland(EX1) is anadventure modulefor theDungeons & Dragons(D&D)roleplaying game, written byGary Gygaxfor use with the First EditionAdvanced Dungeons & Dragons(AD&D) rules. It is an adaptation ofLewis Carroll'sAlice's Adventures in Wonderland, with the various characters from the book translated intoAD&Dterms.[1][2][3] Dungeonland The cover of the module. CodeEX1TSR Product Code9072Rules requiredAdvanced Dungeons & Dragons1st editionCharacter levels9 - 12Campaign settingGeneric /GreyhawkAuthorsGary GygaxFirst published1983Linked modulesEX1EX2 TheEXmodule code stands forextension, as the adventure is designed to be inserted as an independent addition to another, ongoing scenario.[4]In Gygax's own campaign, an early version ofDungeonlandwas an extension ofCastle Greyhawk.[3]In this module, theplayer characters(PCs) are plummeted into whatWhite DwarfreviewerJim Bambrareferred to as "a strange partial plane".[5] Plot summaryEdit The adventure begins with PCs falling down an earthen tunnel. It is suggested that the portal to Dungeonland be a barrel within the dungeon ofCastle Greyhawk, but theDungeon Master(DM) may work in any premise to get them to this stage. Upon landing, theplayer characters(PCs) find themselves in a surreal, oddly-shaped hallway which contains The Pool of Tears and the entrance to a diminutive garden. Once they have explored these areas, they cross a fungi forest and arrive at The Wilds of Dungeonland, which is essentially a wooded area containing several connected clearings. Over the course of the adventure, the PCs run into variations of Lewis Carroll'sWonderlandcreatures and characters, presented in aDungeons and Dragonsstyle. For instance, instead of theMock Turtle, a MockDragon Turtleis present. TheMarch Hareis a lycanthrope, and so on. The story loosely follows theAlice in Wonderlandnovel, with all of the characters converted into hostile monsters with treasure. The PCs may leave Dungeonland when they choose, by returning to the Great Hall and wishing themselves back up the tunnel. The PCs may also explore The Land of the Magic Mirror, which adjoins Dungeonland to the West, if they are able to find the way. Publication historyEdit Dungeonlandwas inspired byAlice's Adventures in Wonderland, and "includes a very dangerousMad Hatterand March Hare, a deadly game of croquet with theQueen, and a Mock (Dragon) Turtle".[2]Like its source material, the module is intended to be played in a "light-hearted and zany spirit",[6]though, unlike Carroll's Alice, the player characters repeatedly face potentially lethal combat with monsters. TheCheshire Cat, for example, is a magicalsmilodoneager to eat adventurers.[3] Dungeonlandwas written byGary Gygax, with illustrations byTim Truman, and was published by TSR in 1983 as a thirty two page booklet with an outer folder.[2]DungeonlandandThe Land Beyond the Magic Mirrorwere designed to be placed as an extension of an existing 9th12th level dungeon.[5]In the afterword, Gygax mentions thatDungeonlandwas an early part of theGreyhawkdungeon, and that his players visited it multiple times. Dr.Joyce Brothersis mentioned as having played in a version of the scenario run at a convention.[citation needed] The module is paired withThe Land Beyond the Magic Mirror, which is based on Carroll'sThrough the Looking-Glass. The scene on the cover of each module is from an event in the other module. ReceptionEdit Doug Cowie reviewedDungeonlandfavorably forImaginemagazine.[7]He noted that the module is designed to be inserted into any existing dungeon or dungeon level. Cowie praised the "excellent underlying theme" and the "whimsical", but on occasion "very black humour".[7]He also felt that this was a "good example of how module design is developing", namely "interesting and technically sound, whilst displaying more and more conceptual originality".[7]Cowie thought that the designer had done a "splendid job".[7] The module was positively reviewed in issue No. 48 ofWhite Dwarfmagazine byJim Bambra, who scored it 9 out of 10 overall. He reviewed the module along withThe Land Beyond the Magic Mirror, and enjoyed the "rich vein of humour" that runs through the two modules, both of which "offer players an exciting and humorous time".[5]He felt that while the modules could be played individually, they are best played together as they interconnect in numerous places, and players adventuring in one module could suddenly find themselves in the other. Bambra felt that although the modules were humorous in tone, some encounters could turn nasty, and that making them for high level characters makes them inaccessible for lower level ones. However, he concluded by saying that if players do have higher level characters available then "by all means play them, you won't regret it."[5] In his 1991 bookHeroic Worlds,Lawrence Schicksaid that the scenario was "inspired byAlice and Wonderland, but with the whimsy replaced by opportunities for slaughter".[2] Disclaimer: unless otherwise disclosed All items are backed up by the eBay guarantee, however there are a few sellers and buyers who may have integrity or ethical issues so I put this disclaimer on all my items as protection. Used products are not ever gauranteed in in any way shape or form. Used products may or may not smell of: mildew, smoke, random odors, or any other odor that exists in exsistence. We do not guarantee any original manufacturer packaging or product warranty, unless otherwise stated in listing. Used items may or may not need to be cleaned to fit customer expectations. 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Price: 65 USD

Location: Asheville, North Carolina

End Time: 2024-03-12T22:50:19.000Z

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1983 TSR Advanced Dungeons and Dragons EX1 Dungeonland Module Levels 9-12 (9072)1983 TSR Advanced Dungeons and Dragons EX1 Dungeonland Module Levels 9-12 (9072)

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